Auto Knight - Phaser 3
Auto Knight is a fast, easy-to-pick-up pixel auto-run game. You run forward automatically, fight enemies automatically once you’re close enough, and try to survive as long as possible while managing your Lifespan (timer) and HP through upgrades that appear along the path. Core Gameplay Goal: survive as long as possible and achieve the highest score before HP or Lifespan runs out. The character moves forward automatically; when an enemy appears, scrolling pauses and the game…
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Description
Auto Knight is a fast, easy-to-pick-up pixel auto-run game. You run forward automatically, fight enemies automatically once you’re close enough, and try to survive as long as possible while managing your Lifespan (timer) and HP through upgrades that appear along the path.
Core Gameplay
- Goal: survive as long as possible and achieve the highest score before HP or Lifespan runs out.
- The character moves forward automatically; when an enemy appears, scrolling pauses and the game enters a duel phase.
- Combat runs automatically on cooldowns (including a chance for a second/chain attack) with knockback and damage text feedback.
- Score increases over time (score tick) and from rewards after defeating enemies.
- Difficulty ramps up based on combined progress (enemies defeated + score level), scaling enemy stats and gold rewards.
Template Features
- Clean scene flow: boot → loading → title → game.
- Gameplay is split into dedicated managers for easier maintenance and balancing.
- Tuning data is centralized so balancing can be done without changing core logic.
- Reskin friendly
- Base resolution 1920×1080 (landscape) with Scale.FIT scaling for different screen sizes.
Tech Stack
- Phaser 3.90 (HTML5 game framework).
- TypeScript codebase for maintainability and safe refactors.
- Vite for the development server and production builds.
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Auto Knight - Phaser 3
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