Dojo Rush - HTML5 Game for Phaser 4
Dojo Rush is a fast-paced dojo action game template (built with Phaser 4 + TypeScript) where players stand at the center of the arena and fight off enemies approaching from all four directions. Attack with precise timing, fill your power bar, unleash devastating special attacks, and unlock new characters. Core Gameplay No movement — the player is fixed at the screen center. Enemies approach from all four cardinal directions (top, bottom, left, right) and must be knocked back…
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Description
Dojo Rush is a fast-paced dojo action game template (built with Phaser 4 + TypeScript) where players stand at the center of the arena and fight off enemies approaching from all four directions. Attack with precise timing, fill your power bar, unleash devastating special attacks, and unlock new characters.
Core Gameplay
- No movement — the player is fixed at the screen center. Enemies approach from all four cardinal directions (top, bottom, left, right) and must be knocked back before they reach you.
- Attack in any direction using WASD / Arrow Keys (desktop) or swipe gestures (mobile). A 200ms input cooldown prevents rapid-fire inputs and rewards deliberate timing.
- Each successful hit fills the Power Bar by 20%. The bar continuously decays over time (52.5% per second), so you must keep hitting enemies to charge it up.
- When the Power Bar reaches 100%, the Special Attack activates automatically: all on-screen enemies are instantly killed, the player becomes invulnerable, and rock spikes rain down across the screen for 2 seconds.
- Enemies that reach the player cause instant Game Over with a screen shake, knockback physics, and a white flash effect.
- Killed enemies have a 50% chance to drop a coin that floats upward with a spin animation and squash effect before disappearing.
- Knockback physics — hit enemies (and the player on death) fly off-screen with realistic velocity + acceleration + spin, creating satisfying game feel.
Template Features
- Reskin-ready with a dedicated reskin guide and comprehensive documentation.
- Complete documentation including architecture overview, gameplay rules, asset catalog, and reskin guide.
- Designed for 1080×1920 (9:16 portrait) mobile target resolution.
Supported Browsers
- Chrome
- Firefox
- Safari
- Edge
- Opera
Tech Stack
- Phaser 4.0.0 (HTML5 game framework).
- TypeScript 5.7
- Vite 6.3
Asset Credits
- Images:pixel-boy (itch.io)
- BGM: HydroGene (itch.io)
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Dojo Rush - HTML5 Game for Phaser 4
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