Vampire Hotel: Tile Match | 5000 Levels HTML5 Puzzle Game
Tile Match: Vampire Hotel HTML5 Game Clear the room before the cart fills. Five thousand rooms in a monster hotel. Tile Match: Vampire Hotel is a complete tile matching puzzle built with the PlayCanvas engine. A guest room is stacked with the mess somebody left behind. Tap an item and it drops into the housekeeping cart along the bottom of the screen. Three of the same item in the cart clear away. The cart has seven slots, and filling all seven without a match loses the room…
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Description
Tile Match: Vampire Hotel HTML5 Game
Clear the room before the cart fills. Five thousand rooms in a monster hotel.
Tile Match: Vampire Hotel is a complete tile matching puzzle built with the PlayCanvas engine. A guest room is stacked with the mess somebody left behind. Tap an item and it drops into the housekeeping cart along the bottom of the screen. Three of the same item in the cart clear away. The cart has seven slots, and filling all seven without a match loses the room.
Only the items on top can be taken, so every board is a question of order. Ice has to be cracked by clearing sets, and blackout drapes hide what is under them until enough items have come off. Three boosters are on the shelf when a room goes wrong.
Between rooms there is a lobby: a key carousel to spin, a lost trunk that fills on a timer, jigsaws of the manager’s worst days, a courtyard to dig for buried keepsakes, a guest register of collectable cards, daily quests and a room service ticket that fills while you play.
Game Features:
- 5,000 Rooms, composed from a measured difficulty curve rather than a level pack, so nothing has to download and every room is the same board every time you open it
- Layered Boards, most rooms stack three to eight layers deep and the hardest reach nineteen, and only the tiles with nothing over them can be taken
- Seven Slot Cart, three of a kind clear, a full cart loses the room, and the fail screen offers an eighth slot to carry on with
- Ten Tile Faces, drawn as one atlas so a crowded board costs a handful of draw calls instead of one per tile
- Ice and Blackout Drapes, ice cracks a stage for every set cleared, drapes flip open as items come off, and neither can be tapped away
- Three Boosters, fetch one buried item, take a matching set out of the room, or turn the room out and resettle it
- Eight Guest Rooms, a different backdrop every level, each painted twice for portrait and landscape
- Ten Guests, one turns up on the level complete screen each time to take their key
- Teaching Tutorial, level one puts a hand on each tile and waits for the player to make the move
- Idle Hints, the board points at the tile that would finish a set, and only after the player has actually stopped
- Lobby Meta, key carousel, timed trunk, jigsaws, courtyard dig, 53 card guest register, daily quests and a room service ticket
- Portrait and Landscape, touch first, with separate artwork for each orientation on every backdrop
- No Build Step, 90 ES modules loaded natively by the engine, no bundler and no toolchain to install
What You Get:
- Complete PlayCanvas project, ready to import and edit in the browser
- Playable HTML5 build, ready to upload to any static host
- Full documentation covering architecture, editing and deployment
- All source code, uncompiled and commented
Ready to publish as it is, or reskin the tiles, the rooms and the cast into a theme of your own.
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Vampire Hotel: Tile Match | 5000 Levels HTML5 Puzzle Game
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