CodeCanU
← Back to products
JavaScript

Ultimate Roulette version 1.0

- Based on three.js & cannon.js library. All other code is my own custom javascript. - This is a real 3d roulette. The result is difficult to predict. I used the latest version of three.js and cannon.js physics library. An interesting aspect. Structure of project: Important note’s: - In /assets/complex/ Use chip1.blend to make 3d object edit and export to .gltf format. This file is not in active part of application. /assets/complex/chip1.gltf is file loaded intro web app. Al…

15.00 USDT 52.00 USDT

All source code listed on this site is collected from the internet. If any listing infringes your rights, please contact us and we will remove it immediately.

Description

- Based on three.js & cannon.js library. All other code is my own custom javascript.

- This is a real 3d roulette. The result is difficult to predict.

I used the latest version of three.js and cannon.js physics library. An interesting aspect.

Structure of project:

Important note’s: - In /assets/complex/ Use chip1.blend to make 3d object edit and export to .gltf format. This file is not in active part of application. /assets/complex/chip1.gltf is file loaded intro web app. Also used gltf loader for /assets/decorations/ ... and \assets\wheel-roll\center\centerRoll.gltf CenterRoll downloaded from http://www.blendswap.com/blends/view/72520 and taken only one part. In readme.md you have licence just leave it to make legal use. - assets/fonts/helvetiker_regular.typeface.json comes from three.js see docs. It is a 3d text shema not classic web font for regular DOM. - /scripts/bet-map/bet-map.js is handler for beting system. Most important is betMapCurrentBets.getWinningValue(winNumber) You need first to know winning number than use it. - Chips image used in app is located at: - tag 128 indicate size 128x128. \assets\complex\chips-128\chip1.png Other chips images in folder table is only src with better size.

- You need to follow function `setWinningNumber` from roulette-table.js to make sence about flow in this project. It is a interest moment.

application.js is main startup file. Use object `app` to save some parameters if you need it. In folder /scripts/libs/ most important file is `cannon.engine.js`. Please see cannon.js docs for more information.

It is a clear javascript custom methodology in most simpliest way. I use procedural aspect started from application.js. In all scripts i use simple function call for example :

- removeNoWinChips() - removeAllPhisicsChips() - removeAllChips()

It is very descriptively with one basic programming role `single responsibility`.

[Not in use] Actually not in use but can be implemented if you have different idea. [Formats – js, html …]

├── Root/ | ├── assets/ | | └── audios/ [Formats .mp3, .ogg] Fix all modern browsers | | └── complex/ [Formats .gltf, .blend] | | └── control-btns/ [Formats .png, .xcf - Gimp source file] | | └── decorations/ [Formats .gltf, .blend] | | └── fonts/ [Formats .json] | | └── ground/ [Formats .jpg] | | └── table/ [Formats .jpg, .png] | | └── wheel-roll/ [Formats .png, .gltf] | ├── css/ | | └── style.css | ├── imgs/ | | └── icons/favicon.ico | ├── scripts/ | | └── bet-map | | └── bet-map.js | | └── libs/ | | └── audios.js | | └── ball.js | | └── center-roll.js | | └── chips.js | | └── init.js | | └── lights.js | | └── pointerCheck.js - [Not in use] | | └── pointerLockControls.js - [Not in use] | | └── roulette-table.js [Handling raycast - detecting click object] | | └── text.js [Handling 3d text - Credits] | | └── wheel.js [Static wheel part] | | └── wheelRoll.js [Rotation system part] | ├── index.html | ├── manifest.web (improve PWA)

- You can try this game template at :

https://roulette.maximumroulette.com

Ultimate Roulette version 1.0

15.00 USDT 52.00 USDT
Buy now

After successful payment, you will receive a download link for the source code